My GAME Plan has been a life document throughout this fast paced and demanding course. It has changed and progressed to meet the needs of my students. My plan focused on ITSE NETS-T Standards -1 Facilitate and Inspire Student Learning and Creativity; Standard 2 Design and Develop Digital-Age Learning Experiences and Assessments; and Standard 5 Engage in Professional Growth and Leadership. This experience has taught me to look beyond South Carolina Standards and focus on the learning styles and engaging means of delivery for my lessons.
The GAME Plan has taught me to evaluate the positive and negative results of each lesson. It also shifts the focus from just evaluating the students’ outcomes, but to evaluate my role as the instructor. It also reminded me that evaluations and assessments should not be reserved for the final grade, but be an ongoing hands-on involvement. The plan encouraged me to engage and seek out technology enrichment professional development opportunities for myself. I need to surround myself with other professionals who are using technology, social networking and other collaborative projects in their classrooms. Their encouragement and advice will help me to stay focused and not lose heart when the district, parents or technology does not cooperate. I need to seek out classes and opportunities that will enhance my learning experiences for my students and productivity.
My game plan encouraged me to fight for collaborative projects and problem based learning experiences for my class. Our district policy states that elementary school students cannot have email addresses. I presented Think Quest and ePals to my principal. I shared how these types of projects will add creativity, engage students and develop higher thinking and problem solving skills. He was so impressed that he proposed a plan for the district to allow our third grade to serve as a pilot program for elementary students to collaborate globally. Peggy Etmer defines problem-based learning as student learning that aligns with content and correlates problem- solving skills (Laureate, 2009). The teacher serves as a facilitator or guide by providing an atmosphere of inquiry and the tools to create and develop new ideas or discovery. The students can use technology throughout the learning process to research, organize, communicate, analyze, collaborate and present the problem-based learning product (Laureate, 2009). Learning comes alive and authentic when we give the students permission to use and share the technology tools that they know and use everyday.
A change that I have incorporated is bringing the students into the goal setting process of our units. “Learning goals should allow students to understand outcomes, be achievable through diverse media and communicate the importance or why of the goals” (Cennamo, K., Ross, J., & Ertmer, P., 2009). One change is that students have input in the rubric and guidelines created for problem based learning and project products. This gives them ownership and clarifies their understanding of the final results. Our journals also reflect student feelings, difficulties, successes and checklist. The students’ reflections help to develop new assignment, follow- ups or future projects.
One of the most important themes throughout the videos and text is that the technology should be a tool to enhance the learning, not the purpose of the lesson. Technology should be used to enhance diverse learning styles, experiences and background knowledge. As a technology school, we are constant pressure to use podcast, SmartBoard and diverse technology tools. This year we do not have a computer teacher or support staff to teach how to use the technology tools and programs. This has placed pressure to teach the technology as well as the standards. It can be overwhelming. I have learned to review the lesson plans and curriculum to look for obvious ways to incorporate technology. This has made me become more flexible and creative with my time and plans. I have started a volunteer computer club after school. This allows me time to teach and focus on technology skills, software and programs. These students served as “computer experts” in class. They help provide the training and assistance in their assigned groups. We have been able to add more technology and thus exciting lessons for our class.
Finally, I have learned to integrate several content areas in my plans. Our writing is focusing on science, social studies and math. Math and science are easily integrated. In my unit plan, I was able to integrate math, science and language arts. The writing incorporated storyboard, investigation inquiries, and communication with experts. The math included measurement skills in height, weight and time. The science content included motion, gravity, friction, experimentation and scientific notation. It was also fun. As we reviewed our process, we realized that we had immediate areas that needed improvement or that would improve the process the next time. This reflection merged into our next and final project. The students created a digital story to show how to measure, practice safety and improve research inquiry using PhotoStory 3 for Windows.
Let the race of inquiry and technology begins with my third grade class.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning. (pp.121)
Laureate Education, Inc. (Producer). Integrating Technology Across the Content Areas (DVD). Spotlight on Technology: Problem-Based Learning, Part 1 and 2. Baltimore, MD: Author
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